Flame Giant

2020

This project was one of my first solid attempts at doing gaseous simulations in Blender. The character was a resurfaced rig I created several years ago and acting as a great emission object for the simulation. My goal is to return to this project and add motion to the character as well as different camera movements to best capture the fire simulation. While this is rendered and simulated in Blender, I would love to attempt, at least, the simulation portion in Houdini.

MAtCap View

Material View

Final composite

Software Used